My beloved graphics software recently started to produce fragmented vector graphics output.
Exported visualizations in eps files became literally uneditable using external software and files also grew in size.
It seems to be started after they upgraded their graphics engine to OpenGL
- patches appear as rectangles and lines are arbitrary fragmented (leftmost image).
note: the elements are shifted using vector graphics editor to show the composition of image
After some research in totally new field I suspect that feature called tessellation is responsible for (mildly saying) destroying the vector image.
Could it be that tessellation introduced with OpenGL responsible for this?
Is it possible to switch off tessellation (?) in applications to achieve something like on the middle and right picture?