Hi,
I want to know an alternative for this in GLES
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
Thank you.
Hi,
I want to know an alternative for this in GLES
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
Thank you.
Replace gl_ModelViewProjectionMatrix with a user-defined uniform variable, and replace gl_Vertex with a user-defined attribute.
The matrix’ value needs to be set using glUniformMatrix4fv(), while the attribute values are supplied using glVertexAttribPointer() rather than glVertexPointer() (if the client code is using glBegin/glEnd, you’ll need to convert it to use vertex arrays).