GLSL Color not working...

I followed everything and copied exact same code from Jamie King’s tutorial…

here’s my code

main.cpp


#include few stuffs
.
.
.

extern const char *vertexShaderCode;
extern const char *fragmentShaderCode;


int main(){
    bla bla bla...
    make window();
    initGL();
}

initGL(){
    setGlData(); //all my vertex stuffs...
    setShader();
}
void setShader(){
	GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
	GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
	
	const char *adapter[1];
	adapter[0] = vertexShaderCode;
	glShaderSource(vertexShaderID, 1, adapter, 0);
	adapter[0] = fragmentShaderCode;
	glShaderSource(fragmentShaderID, 1, adapter, 0);
	
	glCompileShader(vertexShaderID);
	glCompileShader(fragmentShaderID);
	
	GLuint programID = glCreateProgram();
	glAttachShader(programID, vertexShaderID);
	glAttachShader(programID, fragmentShaderID);
	glLinkProgram(programID);
	
	glUseProgram(programID);
}


shader_code.cpp


const char *vertexShaderCode =
	"#version 430
"
	""
	""
	"in layout(location = 0) vec2 position;"
	""
	"void main(){"
	"	gl_position = vec4(position, 0.0, 1.0);"
	"}";
	
const char *fragmentShaderCode =
	"#version 430
"
	""
	""
	"out vec4 tColor;"
	""
	"void main(){"
	"	tColor = vec4(0.0, 1.0, 0.0, 1.0);"
	"}";

What’s my problem? when I run my program, it’s only showing white color…

SOLVED

typo error…

gl_position

should be

gl_Position