SGIX_reference_plane looks like a simple and clever extension. Set a reference plane, then draw all the coplanar geometry you want in a single pass, no stencil buffer, with no Z-fighting. But it’s only available on SGIs.
Can the same be achieved in a shader? Looks like gl_FragCoord and pixel_center_integer could be used for this somehow, but I don’t know how.
Any ideas?
Thanks,
Rob.