If I run a standard peice of OpenGL code, say as a test-
-50,000 boxes of different colours and rotate them
will this run faster with SLI or does it need some serious coding to get it to work?
If I run a standard peice of OpenGL code, say as a test-
-50,000 boxes of different colours and rotate them
will this run faster with SLI or does it need some serious coding to get it to work?