I have struggled with getting modern OpenGL (3.2 or better) to compile properly using Dev-C++ or CodeBlocks with little success. The old GLEW 1.5 works, but nothing later than that. (I should use 1.7 if I read correctly.) Thus, everything is fine up to OpenGL 2.1, but anything beyond that is just plain impossible.
I have excellent results with CodeWarrior, but that is discontinued and no option for my students. VS also worked, but isn’t everybody’s choice. Dev-C++ hasn’t been updated for years, so I can happily ditch that, but CodeBlocks should be current.
What IDEs would you suggest for modern OpenGL, for students? Let’s say alternatives to VS, that are easy to set up and get going with.