Hello.
This question if for a development project on AmigaOS4.x & MorphOS.
I’d like to know if there is a way to switch between 2 buffers for drawing OpenGL 3D output ?
In fact, I open a new screen using :
BasicSetup.WindowID = glutCreateWindow( BasicSetup.WindowTitle );
I can create alternate buffer/bitmap this way :
bmp_mybitmsp = AllocBitMap( iWidth, iHeight, BasicSetup.DisplayDEPTH, BMF_MINPLANES | BMF_DISPLAYABLE, mglWindow->RPort->BitMap );
I’d like to be able to switch between default windows and hidden bitmap to trace graphics.
Can someone help me ?
Kindest Regards,
AmiDARK