I am currently working on an app (win32 console) that uses GLUT and a bunch of other libraries requiring GLUT. It has a main window containing many sub windows. It used the GLUT popup menus before but I would like to migrate to something better looking (AntTweakBar). The restriction is that each popup menu is restricted to its context(glutSubWindow) and some of the windows are quite small. I would like them to popup on top of multiple child windows. Here are the things I tried:
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glutEstablishOverlay: seems to never have worked with win32 GLUT?
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wglcreatelayercontext: Event google didn’t turn up much. Seems like this is old stuff requiring hardware overlays? I tried a sample from Nate Robins (SigGraph 97) and couldn’t get it to create an overlay on an NVidia Quadro4800
I am now looking for any and all advice on strategies to get something like that working.
I also thought of rendering all subwindows in fbos/textures, and compositing them on the screen with menus on top with am currently using GLUT for mouse and keyboard input on a per-window basis.
Thanks for you input!