Hey GLs,
Believe me, I have searched this before posting. But being a complete green when it comes to OpenGL I haven’t been able to synthesize my own solution from the several basic tutorials.
What I want is quite simple, really. I’d like to use the VRAM in a generally unintended way, by just browsing what’s there at the moment. Naturally, some recursion will occur when using an openGL window to display this, but that should be fine.
Could someone give me a couple of pointers how to systematically browse the contents of my video memory?