Hi there,
I’m currently making a gallery and at the moment I’m having trouble with Rotatef() and rotating one of my doors (set of double doors) 90 degrees so its open.
Basically I’ve created 1 door in the door function in my program then I have a builddoor function which can calls the door function to translate and rotate the other door.
Ive tried using:
glRotatef(90.0f,0.0f,1.0f,0.0f);
But it sends the door completely out of the gallery in random directions.
Can anyone help?
My code
void door()
{
//front of door texture
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, DoorID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Door Front Quad
glBegin(GL_QUADS);
glNormal3f(0.0, 0.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(20.0f, -7.0f, -49.8f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(20.0f, 10.0f, -49.8f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(30.0f, 10.0f, -49.8f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(30.0f, -7.0f, -49.8f);
glEnd();
glDisable(GL_TEXTURE_2D);
// Door Back Texture
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, DoorID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Door Back Quad
glBegin(GL_QUADS);
glNormal3f(0.0, 0.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(20.0f, -7.0f, -50.2f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(20.0f, 10.0f, -50.2f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(30.0f, 10.0f, -50.2f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(30.0f, -7.0f, -50.2f);
glEnd();
glDisable(GL_TEXTURE_2D);
// Door End Texture
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, Door2ID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Door End Quad
glBegin(GL_QUADS);
glNormal3f(-1.0, 0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 30.0f, -7.0f, -49.8f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 30.0f, 10.0f, -49.8f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 30.0f, 10.0f, -50.2f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 30.0f, -7.0f, -50.2f);
glEnd();
glDisable(GL_TEXTURE_2D);
// Door End Texture
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, Door2ID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Door End Quad
glBegin(GL_QUADS);
glNormal3f(-1.0, 0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 20.0f, -7.0f, -49.8f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 20.0f, 10.0f, -49.8f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 20.0f, 10.0f, -50.2f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 20.0f, -7.0f, -50.2f);
glEnd();
glDisable(GL_TEXTURE_2D);
}
void builddoor()
{
glPushMatrix();
door(); // first door
glPopMatrix();
glPushMatrix();
glTranslatef(10.0, 0.0, 00.0);// places 2nd door by the other
//so the doors appear closed
glRotatef(90.0f,0.0f,1.0f,0.0f); // ???
door();
glPopMatrix();
}
Any help is greatly appreciated! Thanks