Hi All,
I see in many CG programs like 3D Studio Max the two parameters below for material definition, while OpenGL has only shininess one. What is their meaning? Are these related to a particular shader?
Thanks,
Alberto
Hi All,
I see in many CG programs like 3D Studio Max the two parameters below for material definition, while OpenGL has only shininess one. What is their meaning? Are these related to a particular shader?
Thanks,
Alberto
Specular level is a simple multiplication with the color.
Do you mean a multiplication with the ‘specular’ color?
Thanks,
Alberto
“What else ?”
Thanks