Hello, i am trying to run the “triangle” from superbible5.
The code starts as :
#include <GLTools.h>
// OpenGL toolkit
#include <GLShaderManager.h> // Shader Manager Class
#ifdef __APPLE__
#include <glut/glut.h>
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>
#endif
// OS X version of GLUT
// Windows FreeGlut equivalent
GLBatch
triangleBatch;
GLShaderManager shaderManager;
...
The problem is that the compiler doesn’t recognize the headers i described in the title of this topic.
If i run for example this code it runs ok! :
* X86 compilation: gcc -o -L/usr/X11/lib main main.c -lGL -lX11
* X64 compilation: gcc -o -L/usr/X11/lib64 main main.c -lGL -lX11
*/
#include <stdio.h>
#include <stdlib.h>
/* this includes the necessary X headers */
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include <X11/X.h> /* X11 constant (e.g. TrueColor) */
#include <X11/keysym.h>
void mydisplay()
{
glClear(GL_COLOR_BUFFER_BIT); //clear Display Window
glFlush(); //necessary for processing OpenGL routines
}
void main(int argc, char **argv)
{
printf("Computational Physics - Computer Graphics - GV2007
");
printf("Project >> BasicCode/code11.cpp
");
printf("target : Graphic window initialization
");
printf("--------------------------------------------------------
");
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutCreateWindow("My graphic window");
GLfloat b=0.5;
glClearColor(b,b,b,0); //set attribute : background color
glutDisplayFunc(mydisplay);
glutMainLoop();
}
I use code blocks and in order for the above to work , i added a link to "/usr/lib/libGLU.so and libGLUT.a.
Maybe i should do sth like that in that case??
glxinfo | grep “OpenGL version”
OpenGL version string: 2.1.2 NVIDIA 270.29
Or maybe is a version issue?
And if it is how i will put the latest opengl???
Thank you!
EDIT-------------------------------------------------
Also,if i run the triangle from terminal it works fine!
make Triangle
g++ -g -I/usr/include -I/usr/local/include -I/usr/include/GL -I…/…/…/Src/GLTools/include/ -I…/…/…/Src/GLTools/include/GL -o Triangle -L/usr/X11R6/lib -L/usr/X11R6/lib64 -L/usr/local/lib …/…/…/Src/Chapter02/Triangle/Triangle.cpp …/…/…/Src/GLTools/src/glew.c …/…/…/Src/GLTools/src/GLTools.cpp …/…/…/Src/GLTools/src/GLBatch.cpp …/…/…/Src/GLTools/src/GLTriangleBatch.cpp …/…/…/Src/GLTools/src/GLShaderManager.cpp …/…/…/Src/GLTools/src/math3d.cpp -lX11 -lglut -lGL -lGLU -lm
Maybe from here someone can find a way??