Hello every one!
While testing my game by some players they noticed strange behavior of showing models and the fog effect. It seems to be some conflict with glEnable( GL_POLYGON_STIPPLE ) and the build in pipe-line fog. Stipple looks good enought to make a 1 second blend and it doesn’t make some wierd things like semi transparent geomtery with triangles mixed with wrong depth testing ( known blend issue ), whats more, stipple is independent with all other ogl staes ( blend, alpha test , even shaders ). But whats the problem ? On some cards ( usually ATI ), peoplen noticed turning fog off while stipple work.
example :
And I have no idea whats goes wrong.
Thanks for any help.