Hello,
Can anyone please suggest any good APIs built on top of OpenGL?
Something like OpenGL performer or OpenSceneGraph.
i would be needing it mostly for terrain rendering.
Could anyone please suggest any?
Thanks.
Hello,
Can anyone please suggest any good APIs built on top of OpenGL?
Something like OpenGL performer or OpenSceneGraph.
i would be needing it mostly for terrain rendering.
Could anyone please suggest any?
Thanks.
Thanks a lot Dan Bartlett, glfreak.
Thanks again glfreak.
Hello again,
Well i went through most of the links. i even tried OpenSceneGraph and OpenSG.
Well, now i feel that rendering a terrain from scratch would be a better option than learning whole APIs. But if i can merge low level API stuff with higher level APIs, i think it would be worth it.
What i mean is,
say im using OpenSceneGraph. Now i want to use some gl functions, can i use both together.
something like this:
/* Use gl functions, build the projection matrix */
..
..
/* Now build the modelview matrix */
..
..
/* Now i build some scene using OSG */
..
..
/* gl functions to render */
..
Can i use this approach. i would like to use the lower level flexibility + the ease with higher level APIs. Is this possible?
Thanks
Anyone who has tried that approach? ie using OpenGL with OSG?
Or are there any other tools with which i can work, so that i can get the lower level functionality + some higher level functionalities?
Thanks.