Hello,
I would like to emulate the following wrapping mode of Directx:
Does anyone know a way to achieve this with Opengl in Linux?
Thanks in advance
Hello,
I would like to emulate the following wrapping mode of Directx:
Does anyone know a way to achieve this with Opengl in Linux?
Thanks in advance
AFAIK it is not possible in OpenGL.
This has already been discussed on these forums, quite a long time ago. Try searching.
Do you have a practical use case for this ?
yes, to implement it in wine. Some games use that.
I must admit I have no idea how to implement this with any efficiency.
Short of triplicating each texcoord (with shifts 0, -1, +1) then deciding in the fragment shader which one to use according to the smallest derivative …
EDIT : scratch that, it should be in texcoord space instead of fragment space … well no idea
Maybe some people here have better clever ideas ?