I use GL Intercept and it gives me this:
GLDriver - Shutdown - Current OpenGL context 0x10000?
GLDriver - Shutdown - Outstanding OpenGL context 0x10000 ?
ImageManager::Destructor - OpenGL id 1 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 2 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 3 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 4 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 5 is still active. (Image Memory leak?)
ImageManager::Destructor - OpenGL id 6 is still active. (Image Memory leak?)
ShaderGLSLManager::Destructor - OpenGL id 3 is still active. (ShaderGLSL Memory leak?)
Is this a bad thing? I read somewhere opengl cleans up itself, but I’m not sure.