Hi All,
I have a terrain which is created by a triangular mesh. This has normals worked out and set properly.
I have lighting in place
When I dont use textures, the shading on this terrain works brilliantly with correct specular and diffused reflections happening.
Once I switch on/apply the texture on the mesh, the effect of shading is gone…
Do anyone have any clues on why this might be happening!!!
Thanks in advance
Jith