Why is my sphere black? I did a copy-paste from the drawSnowMan
http://www.lighthouse3d.com/opengl/glut/index.php?8
with the same result. Why is that?
211 void Scene::renderLights(){
212
213 for(unsigned int i = 0; i < m_lights.size(); i++){
214 glMatrixMode (GL_MODELVIEW);
215 glPushMatrix ();
216 glLoadIdentity ();
217
218
219 vr::Vec4 lightPosition = m_lights[i].getPosition();
220 glColor3f(1.f,1.f,1.f);
221 glTranslatef(0,0,0);
222 glutSolidSphere(0.25f,20,20);
223
224
225
226 glPopMatrix ();
227 }
228 }
Solved: I was using wrong shader.