Im looking into mapping pictures onto planes.
scenario 1.
{-1,1,
-1,-1,
1,-1,
1,1} // Vertexarray of a square plane.
and.
gl_drawarray(GL_TRIANGLE_STRIP,0,vert4).
scenario 2.
{-1,1,
-1,-1,
1,-1,}
gl_drawarray(GL_TRIANGLES,0,vert3)
Im looking into mapping pictures onto planes.
scenario 1.
{-1,1,
-1,-1,
1,-1,
1,1} // Vertexarray of a square plane.
and.
gl_drawarray(GL_TRIANGLE_STRIP,0,vert4).
scenario 2.
{-1,1,
-1,-1,
1,-1,}
gl_drawarray(GL_TRIANGLES,0,vert3)
And what is the question ?
What are your constraints ?
Either scenario could be fine, “a square plane” is probably easier to do.
I put this thread on hold for now. got to read some examples first.