Hello,
-Is there any way to bins a FBO to a specific area of a texture, not the whole texture ?
-What happen if there’s already something in the target texture: can I modify only specific areas, while keeping surrounding texels untouched ?
Hello,
-Is there any way to bins a FBO to a specific area of a texture, not the whole texture ?
-What happen if there’s already something in the target texture: can I modify only specific areas, while keeping surrounding texels untouched ?
glViewport, glScissor, or use a stencil.