Hey all,
this is my first post here. I’ve been programming for a while, but I haven’t used the openGl api for very long.
I was wondering if there was a way to draw to the screen over everything else that is being displayed. my first guess was to use glDrawPixels() to draw stuff straight to the frame buffer, but I’m not sure thats the best way to go. What I want to do is draw something (a window or something) and have it always be shown on screen(not necessarily have focus but be visible), especially when something else like a game is running.
am I on the right track or is there an easier way to do this.
thank you very much,
Rob