[quote]but how can i get GLSL version? (with out using glGetString)
You can’t.[/QUOTE]
Though integer major/minor queries would be nice to have, since the GLSL version string format is standard, just sscanf it. Not ideal but should be guaranteed to work:
I feel it is going to take a while until I figure out all details about what is deprecated or not …
It’s as simple as reading the quick reference. glGetString is black, hence not deprecated. Indeed, it specifically says under it that using GL_EXTENSIONS in it is deprecated.