I’ve taken a few C++ and Java related classes in college and understand programming in C++ quite well. Now with that being said… Also note that I’ve tried setting up OpenGL many times before with failures all the times.
• For OpenGL to work properly I need to have a Frame correct?
• I prefer to make anything platform independent so which IDE should I use?
• Would using GTK+ suffice?
1st - OpenGL doesnt define where to render, its up to you. Common way is a window on your OS of course.
2nd - Any you want. Even Notepad is alright but lacks syntax highlighting.
3rd - GTK is cross platform and should do it.
What are the must have includes? I tried nehe tutorials and they always fail to compile. I have added the files into VS08 to be included and still they fail to compile. Basically which includes are a must have for 3D acceleration and for you to use OpenGL properly?