In the fixed function pipe, lighting always occurs in eye space in the vertex shader.
I think what local viewer boils down to is whether the eye vector (vector from point to be lit to the eyepoint) is regarded to be the eye-space Z axis vector (local viewer = FALSE) or the eye vector is dynamically recomputed per vertex to point toward the eye-space origin (the eyepoint). So to answer your question, (1,1,1). However, if local viewer was false, the eye vector would always be your look vector.