Hi,
I use OpenGL via OpenTK and VBO to render a big shape of 100 000 Vertices With no texture. I only use 3 bytes color. I have very slow performence (25fps) !
When i call “glBufferData” i can use “GL_Static_Draw” or “GL_Stream_Draw” i have 25fps too.
I can use “DisplayList” instead “VBO” this change anything too.
2 500 000 vertices/second seem very slow (spec is 200 000 000).
Why the parameter “GL_Static_Draw” or “GL_Stream_Draw” doesn’t change anything ?
I Use Asus :
a7n8x-x with the last nforce2 drivers from Asus And the last BIOS.
A Aopen Aeolus GeForce FX 5700LE With the last driver for nvidia.
My CPU is a Athon XP 3000+
And my OS is Windows XP SP3
The AGP 8x is enabled in my BIOS