Hi. I’m writing a game in OpenGL. Everything is ok, but i need an HUD in 2d. I tried some solutions but i can’t get the 2d and the 3d together. Thanks.
draw the 3D as you do currently.
then before swapbuffers :
- reset projection matrix, and set it to glortho
- disable depth test
- draw your 2D hud
thanks
it worked