I’d like to use ‘glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE)’ for mipmapping. The problem is my compiler can’t find GL_GENERATE_MIPMAP, so I searched for it myself in the header (gl.h), but I can’t find it.
I suppose mi version of ‘gl.h’ is previous to the addition of the flag. If so, where can I find an updated one?
Is there another way to automatically generate mipmaps without GLUT?
Alex