Hi,
I would like to be able to apply spherical mapping to an object … it has one large flat surface and the triangles that make up this surface are being revealed by introducing distortion to the sphere map texture. I can actually see a shearing effect of the texture at triangle boundaries.
At first I thought that it was my code and maybe a problem relating to surface normals but I don’t think that it is.
Any ideas how I can avoid this problem … or fix it ?
Thanks
Andrew