If I have a screen of 800x600 and
e.g I draw glVertex3f(1.0f, 1.0f, 1.0f)
How can I find out the corresponding pixel values of the coordinates?
If I have a screen of 800x600 and
e.g I draw glVertex3f(1.0f, 1.0f, 1.0f)
How can I find out the corresponding pixel values of the coordinates?