Hello,
I use in my Programm three Shaders. If I run my Programm I got:
“Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.”
Jahoo. Is there a way to suppress this Message? I think one time may be enough for the User to understand the message
Adler
That message is from ATI’s program validation, right? You could simply print it only during developing or when OBJECT_VALIDATE_STATUS_ARB is false. But, I agree that such a message is of no use (when there is no error or warning).
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