Is it possible to lookup the current value of the framebuffer or a pbuffer rendering to in a fragment program?
I want to add values to a pbuffer value in multiple loops.
Is it possible to lookup the current value of the framebuffer or a pbuffer rendering to in a fragment program?
I want to add values to a pbuffer value in multiple loops.
Nope.
You need to do some ping-pong rendering using render-to-texture. Topic has been discussed multiple times, do a search.
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.