Step 1 - download glew: http://glew.sourceforge.net
Step 2 - include glew.h instead of gl.h
Step 3 - add glew.c to your project
Step 4 - never dare to ask for OpenGL 2.0 lib again
Was asking myself the exact same question.
Why isn’t all this explained in the faq? To those of us who are just getting started, a simple paragraph on the FAQ explaining all of this would be so useful…
“If your card can handle it, and you have the latest driver from the vendor then you have opengl2.0” - How would we actually use it in that case? Where are the headers and the libs?
Could someone please, clearly and briefly, shed some light on this (I searched google and the forums and found no clear explanation…)?