Is it possible to draw opengl stuff on top of a bitmap loaded with mfc. Basically, I want to load a bitmap with MFC then specify an opengl drawing area over that bitmap so that I can draw on top of it (basically using the bitmap as a texture, but I don’t want to use opengl texture). So far, I either draw behind the MFC bitmap or the opengl rectangle I specify covers up the bitmap.
Thanks in advance for any help,
Josh