in the os x implemntation of glut, there are all these nice matrix macro operations I’d like to use. But it uses a float[4][4] matrix versus a float[16].
float temp[16];
glGetFloatv( GL_MODELVIEW_MATRIX, temp );
Is there a more compatible way with the vvector.h stuff? Or is the pilot suppose to transform from float[16] to float[4][4]? Or did I miss the point? Seems like a pain.