I’m trying to compile a program using make. The program is at the following link and it is the GeoMorphing program: http://www.frustum.org/3d/
I was able to get this to compile on linux without any problems. I just bought a powerbook last week and I’m still trying to get the hang of everything. If anyone could suggest how I could get this compiled I would be greatful.
Then, you’ve got a bit of a porting job on your hands. The GL code doesn’t play nicely with the GL headers that come with Apple’s X11. In particular, the headers from Apple’s X11 don’t know about the NV programs or GLSL, and do know about versions of OpenGL newer than 1.1. I’m sure you’re capable of sorting all that stuff out
In this case, the code will not currently work under OS X, because it uses GLSL (glCompileShaderARB in shader.cpp). You’ll have to wait for Apple to ship GLSL support.
I can’t say that I know very much about opengl shaders, but I found that Apple has a program called “opengl shader builder”. Would this imply that OSX has support for shaders?