when using the accelerated nvidia drivers,
it looks to me like the swap buffers are
not sync’d with the vertical retrace. does
anyone know if there is a driver option
to tie these things together?
in the following example,
if i use the X11 only version of Mesa
i get a fairly smooth animation without
any ripping. when using the nvidia drivers
i get a considerable amount of ripping.
thanks,
simple example:
#include <GL/gl.h>
#include <GL/glut.h>
void display ()
{
static int counter=0;
float x = (counter % 50) * .01;
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (x, 0.25, 0.0);
glVertex3f (x+0.50, 0.25, 0.0);
glVertex3f (x+0.50, 0.75, 0.0);
glVertex3f (x, 0.75, 0.0);
glEnd();
glutSwapBuffers ();
counter++;
glutPostRedisplay ();
}
void init (void)
{
/* select clearing (background) color */
glClearColor (0.0, 0.0, 0.0, 0.0);
/* initialize viewing values */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
int main (int argc, char** argv)
{
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (750, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (“test opengl”);
init();
glutDisplayFunc (display);
glutMainLoop ();
return 0;
}