Everytime I make a OpenGL program to linux… lights doesnt work.. and the exactly same code (using GLUT) in windows produces perfect results. Is there anything special that I nedd to do? I already tried with boards from ATI, 3dFX and S3.. with none lights worked.. it
s just like there werw no reference to lightning in the code.
No, it should be exactly the same if not is it a bug. Do you use the same settings for the screen? Like color depth,…
I already found the problem. If in a light (nota ambient only) you forget to set the position, the windows implementation put it at (0,0,0) the MESA, dont put it anywhere. That was the problem.. I was forgeting to do it... and as in windows it works.. I didn
t noticed the mistake.
Just a implementation difference… (bad documentation about this, I must say).
Thank you anyway.
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