Is it OK to use wglCopyContext to copy all attributes from a standard rendering context to a p-buffer context?
When I try to copy all attribs, it crashes in the driver… ATI FireGL X2, tried multiple driver versions.
tx
Is it OK to use wglCopyContext to copy all attributes from a standard rendering context to a p-buffer context?
When I try to copy all attribs, it crashes in the driver… ATI FireGL X2, tried multiple driver versions.
tx