Hello all,
Question Probably asked before
What is the most efficent way to render to an offscreen memory in order to use it later as a texture?
What are the extensions needed?
Many thanks,
Yossi
Hello all,
Question Probably asked before
What is the most efficent way to render to an offscreen memory in order to use it later as a texture?
What are the extensions needed?
Many thanks,
Yossi
The most efficient metod is using EXT_framebuffer_object extension, but its quite new and no vendor have full support for it.
The second way is to render to pbuffer and use WGL_ARB_render_texture extension or just Pbuffer and copy the image to texture.