Is pixel buffer objects (PBO) working with 3D textures?
Has anyone managed to speed up glTexSubImage3D through the use of PBO, and if so which graphicscard/driver was used.
Dag Magne
Is pixel buffer objects (PBO) working with 3D textures?
Has anyone managed to speed up glTexSubImage3D through the use of PBO, and if so which graphicscard/driver was used.
Dag Magne