Hey all, long time lurker, never registered until now.
I am working on a vp40 particle system, got the framebuffers all working properly, vertex shader is setup properly… now it comes time to draw. (using OGL 2.0)
What call or calls in the pixelShader do I use to render the actual points texture? Right now I am trying just tex2D(texture,float2(0,0)); but that apparantly is not right hehe
The OGL render code is just a simpl DrawArray(points,0,numPoints); do I add anything there also?