heya i moved on to other issues:
- setting complex blending options per texture. (photoshop style: overlay, diferrence…) so that for a number of textures with different alphas and blending the result would be accumulative.
- how do u set brightness/contrast per texture? i searched the whole forum and no such question was answered.
all of these prefereably in gl1.1 but i’m open to suggestions.
cheers