Hi All,
I’m working on an 3D OpenGL-based product that I will be marketing for use on Win98 (2nd edition), NT, and XP. It runs as an MFC app with SDI and Doc/View.
So far I am running my app fine on XP Professional (although there is Tooltip corruption on the AppsBar, but MSFT says that’s their problem).
What I want to know is, “What do I need to provide (files, drivers) so a user can install my app and have it run under OpenGL on their system?”.
<of course I’ll be ‘beta testing’ on whatever machines I can, but I figure that someone else has already gone through this, so I want to get in some 'mental preparation for what lies ahead…>
I would assume that OpenGL ‘drivers’ would need to be provided for different video cards to use OpenGL on Win98. OpenGL seems to work great on my machine (XP-Pro w/ nVidia GeForce 2Ti card), and I didn’t have to add a thing, but I ‘know’ that there must be all kinds of install issues for other systems.
I’ve heard that NT has some issues during the pre-NT2000 era (up to NT4), and I don’t want to bog myself down in those. So if it is too ‘dicey’, I’ll just put a big sticker on the box and say, “Does not support NT versions blah, blah,& blah…”.
Please give me the benefit of your experience so I can start ‘planning’ my Install strategy…
Thanks in advance,
SteveH