They provide some better screen modes for MX TwinView cards.
Apart from that, I’m not too sure, they do provide another extension “GL_Autodesk_valid_back_buffer_hint” not sure what it does, but I’m sure it’s only used for Autodesk stuff.
No, there is no support for GL_NV_vertex_program in the latest official Detonator 6.50…
You must wait for Detonator 7.xx to come out (or use the leaked ones if you are using Win9x).
Now of course, everybody would like to know when those 7.xx will be released… Most people seem to think it won’t be before NV20 is launched (because only NV20 will use hardware for vertex programs !)…
Only nVidia knows about the release date but nVidia people who are on this board are not allowed to tell us (actually, perhaps they do not even know !).
Wait and see…
Now, for the direct question to nVPeople, is there ANY way to know when this extension will be available ??? I mean is there a specific person we could contact at nVidia that could tell us if the release will be:
Tomorrow
Next Week
Next Month
Next Year
Ask the audience
Fifty/Fifty
Phone a friend
You have sustained a lethal injury. Sorry but you are finished here (Operation Wolf)
Currently it draws just 4 torus’. And it’s doing about 85fps in a 640x480 window in 32bit, on a PIII 800 with Geforce 256, under win2k.
I’m gonna put in different things where I know the exact number of vertices, to do some timings.
Please no-body flame me and tell me it’s running in software, cos I already know that. I suppose it’s not much different in performance to a non T&L OpenGL pipeline?
Nutty
[This message has been edited by Nutty (edited 02-08-2001).]