hi,
i’m implementing an application which allows you to paint on 3D objects. in the moment i’m just changing the texture value at the point of the cursor. but actually i want to create different brushes with different shapes and sizes so maybe i can use the drawing methods of opengl - but how? how can i draw with opengl to a texture, without coping the whole scene to a texture - i just want to have the line in my texture and not the rest of the scene - is this possible?
thanks for your help
Have you tried using the render to texture extensions? http://www.google.com/search?num=20&hl=e…re+&btnG=Search
-SirKnight