Hi all,
does anyone know why this shader:
uniform sampler2D texture;
void main()
{
vec4 c = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = c;
}----
fails with this message (81.98):
(0) : error C0000: syntax error, unexpected $end at token “<null atom>” (0) : error C0501: type name expected at token “<null atom>”
what is this “null atom”?
best regards,
hendrik