Hi all,
First post here. I’m implementing lasso-style selection tool for one of my programs, a little 3d modeler.
Does anyone know of an elegant simple approach to this? My initial idea is to tesselate the selection loop, rasterize it, and then AND its image with the scene rendered as object id’s (as in “Object Selection Using the Back Buffer” in Chapter 14 of the red book).
thanks!
- Taylor