I am having a problem with polygons being distorted as the viewer gets far away from them. It’s especially noticeable on polygons which are close together, especially if they interesect. Parts of the polygon in back are being drawn on top of the polygon in front. I tried bumping my modelview matrix data up to double (i use glMultMatrixd, and no glRotate or glTranslate), but that didnt help. My vertex data is still floating point. If I bump the vertices up to double will that fix the problem, or is there something else I need to do?
[This message has been edited by ioquan (edited 05-09-2002).]