Hi,
Anyone got any pointers for generating terrain light/shadow maps ?
I was thinking of doing a shadow map but the only examples I can find don’t fit well with a light source at infinity
Is there an alternatove to ray-casting from point on terrain towards sun until below terrain (shadow) or above highest point on terrain (not shadowed) ?
I dont need realtime - my lightsource (the sun) doesn’t move much
Rob J