I donnot find relative functions in glsl,
does it seem that OGL2.0 donnot support it?
So, I have to use Cg instead of glsl in this case?
Have a look at the ARB_texture_rectangle spec, under “Additions to the OpenGL Shading Language specification”.
I donnot find relative functions in glsl,
does it seem that OGL2.0 donnot support it?
So, I have to use Cg instead of glsl in this case?
Have a look at the ARB_texture_rectangle spec, under “Additions to the OpenGL Shading Language specification”.